![]() A higher monster level means more XP, and it also affects which items they can and cannot potentially drop. ![]() That’s important because the level of a zone also determines the levels of the monsters in it. Until now no area in the game had a higher level than 85. The update’s main feature is the introduction of Terror Zones. The update we received just now however is one of the biggest game-changers the game has ever seen, probably only surpassed by the introduction of runewords and the implementation of skill synergies, which happened all the way back in June 2001 and October 2003, respectively. Until a few days ago patches mostly contained fixes, more QoL improvements, the revival of the ladder system and a handful of new runewords. Well, color me surprised, as the team has been working on the game continuously since then. ![]() This seemed likely to me because a) they’d made abundantly clear that they intended to give us the original, basically untouched gameplay experience of DII – a few minor QoL-improvements being the exception – just with a fresh coat of paint, and b) since they have no means to monetize the game beyond the initial box price (yet?) I just couldn’t imagine any ActiBlizz-exec greenlighting more work being done on the project than absolutely necessary. When Blizzard released Diablo II Resurrected almost exactly a year ago I assumed that they’d only do a couple rounds of bugfixes after that, if needed, and then leave the game as is for good. ![]()
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